Large City: Faw̄ Nidíē Ni̋ēkēä

Faw̄ Nidíē Ni̋ēkēä

Faw̄ Nidíē Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceDoûvnḱínts̄r Region
RegionHàru̹ Digehâchû Basin
Founded1637
Community LeaderLord Vúnvó Bë̂ 'Mixiepie Desi' Erméchv Ya̋chī Cä̌s Nīń̄s Ra̋nvé̄
Area81 km2 (32 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation3990 m (13090 ft)
Average Yearly Precipitation273 cm/y (107 in/y)
Population19291
Population Density238 people per km2 (602 people per mi2)
Town AuraTransmutation
Naming
Native nameFaw̄ Nidíē Ni̋ēkēä
Pronunciation/fɒ̄/ /ndɪ́æ/
Direct Translation[white; blank; clear; transparent] [excrement; shit]
Translation[Not Yet Translated]

Faw̄ Nidíē Ni̋ēkēä (/fɒ̄/ /ndɪ́æ/ [white; blank; clear; transparent] [excrement; shit]) is a subtropical Large City located in the Doûvnḱínts̄r Region of the Goblin Tribes.

The name Faw̄ Nidíē Ni̋ēkēä is derived from the Goblin language, as Faw̄ Nidíē Ni̋ēkēä was founded by Trêbmtco Zèqtco Shêbrêye, who was culturaly Goblin.

Climate

Faw̄ Nidíē Ni̋ēkēä has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 14°C (57°F). Faw̄ Nidíē Ni̋ēkēä receives an average of 273 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Faw̄ Nidíē Ni̋ēkēä covers an area of nearly 81 km2 (32 mi2), and an average elevation of 3990 m (13090 ft) above sea level.

Overview

Faw̄ Nidíē Ni̋ēkēä was founded durring the early 17th century in late spring of the year 1637, by Trêbmtco Zèqtco Shêbrêye. The establishment of the new community went well, with no major obsticles durring construction.

Faw̄ Nidíē Ni̋ēkēä was built using the conventions of Goblin durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Faw̄ Nidíē Ni̋ēkēä is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Faw̄ Nidíē Ni̋ēkēä is buildings are arranged arround a single broad cobblestone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The failry decent fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Right off the bat Faw̄ Nidíē Ni̋ēkēä hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.

Civic Infrastructure

Faw̄ Nidíē Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Faw̄ Nidíē Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Faw̄ Nidíē Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Faw̄ Nidíē Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Faw̄ Nidíē Ni̋ēkēä's parks.

Faw̄ Nidíē Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Faw̄ Nidíē Ni̋ēkēä.

Faw̄ Nidíē Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Faw̄ Nidíē Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Faw̄ Nidíē Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Faw̄ Nidíē Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Faw̄ Nidíē Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Faw̄ Nidíē Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Faw̄ Nidíē Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Faw̄ Nidíē Ni̋ēkēä's public wards, blessings, and other arcane systems.

Faw̄ Nidíē Ni̋ēkēä has an Arcane Academy which provides higher education in the arcane sciences.

Faw̄ Nidíē Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Faw̄ Nidíē Ni̋ēkēä's grid is powered by hydrogalvanic generators.

Faw̄ Nidíē Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Faw̄ Nidíē Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Faw̄ Nidíē Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Faw̄ Nidíē Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Faw̄ Nidíē Ni̋ēkēä's natural decorations nor waterways.

Faw̄ Nidíē Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Faw̄ Nidíē Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Faw̄ Nidíē Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Two or more groups of citizens within Faw̄ Nidíē Ni̋ēkēä hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Faw̄ Nidíē Ni̋ēkēä's mayor's house was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Faw̄ Nidíē Ni̋ēkēä snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Barracuda, Swamp near Faw̄ Nidíē Ni̋ēkēä are known to be more aggressive than normal.

Faw̄ Nidíē Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Summoning energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 37
  • Farmers: 56
  • Farm Laborer: 128
  • Hunters: 68
  • Milk Maids: 49
  • Ranchers: 25
  • Ranch Hands: 55
  • Shepherds: 52
    • Farmland: 77742 m2
    • Cattle and Similar Creatures: 4822
    • Poultry: 57873
    • Swine: 3858
    • Sheep: 192
    • Goats: 38
    • Horses, Mounts, and Beasts of Burden: 1929

Craftsmen

  • Arms and Toolmakers: 41
  • Blacksmiths: 41
  • Bookbinders: 24
  • Buckle-makers: 25
  • Cabinetmakers: 42
  • Candlemakers: 64
  • Carpenters: 67
  • Clothmakers: 56
  • Coach and Harness Makers: 20
  • Coopers: 45
  • Copper, Brass, Tin, Zinc, and Lead Workers: 26
  • Copyists: 19
  • Cutlers: 16
  • Fabricworkers: 39
  • Farrier: 110
  • Furriers: 12
  • Glassworkers: 71
  • Gunsmiths: 44
  • Harness-Makers: 18
  • Hatters: 36
  • Hosiery Workers: 13
  • Jewelers: 21
  • Leatherwrights: 42
  • Locksmiths: 19
  • Matchstick makers: 31
  • Musical Instrument Makers: 27
  • Painters, Structures and Fixtures: 24
  • Paper Workers: 26
  • Plasterers: 26
  • Pursemakers: 30
  • Roofers: 20
  • Ropemakers: 20
  • Rugmakers: 18
  • Saddlers: 37
  • Scabbardmakers: 39
  • Scalemakers: 20
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 18
  • Shoemakers: 18
  • Soap and Tallow Workers: 75
  • Tailors: 110
  • Tanners: 24
  • Upholsterers: 27
  • Watchmakers: 25
  • Weavers: 62
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 13
  • Arcana Sellers: 13
  • Beer-Sellers: 26
  • Booksellers: 28
  • Butchers: 44
  • Chandlers: 49
  • Chicken Butchers: 51
  • Entrepreneurs: 20
  • Fine Clothiers: 48
  • Fishmongers: 52
  • Florists: 11
  • Potion Sellers: 33
  • Resellers: 91
  • Spice Merchants: 25
  • Wine-sellers: 39
  • Wheelwright: 32
  • Woodsellers: 17

Service workers

  • Bakers: 91
  • Barbers: 78
  • Coachmen: 28
  • Cooks: 80
  • Doctors: 40
  • Gamekeepers: 31
  • Grooms: 16
  • Hairdressers: 68
  • Healers: 59
  • Housekeepers: 55
  • Housemaids: 101
  • House Stewards: 62
  • Inns: 18
  • Laundry maids: 36
  • Maidservants: 71
  • Nursery Maids: 35
  • Pastrycooks: 64
  • Restaurateur: 83
  • Tavern Keepers: 77

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 16
  • Chemical Workers: 11
  • Coal Heavers: 39
  • In-Town Couriers: 47
  • Long Haul Couriers: 44
  • Dockyard Workers: 38
  • Gas Workers: 9
  • Hay Merchants: 16
  • Leech Collectors: 51
  • Millers: 42
  • Miners: 42
  • Oilmen and Polishers: 29
  • Postmen: 43
  • Pure Finder: 24
  • Skinners: 58
  • Sugar Refiners: 11
  • Tosher: 29
  • Warehousemen: 64
  • Watercarriers: 42
  • Watermen, Bargemen, etc.: 56

Skilled Laborers

  • Accountants: 24
  • Alchemist: 27
  • Clerk: 36
  • Dentists: 19
  • Educators: 55
  • Engineers: 27
  • Gardeners: 19
  • Mages: 14
  • Plumbers: 20
  • Pharmacist: 22
  • Professors: 8
  • Scientists: 14
  • Wizards: 8

Civil Servants

  • Adventurers: 18
  • Bankers: 26
  • Civil Clerks: 43
  • Civic Iudex: 20
  • Consultants: 12
  • Exorcist: 41
  • Fixers: 24
  • Kami Clerk: 34
  • Landlords: 36
  • Lawyers: 24
  • Legend Keepers: 31
  • Militia Officers: 175
  • Monks, Monastic: 60
  • Monks, Civic: 62
  • Historian, Oral: 48
  • Historian, Textual: 24
  • Policemen, Sheriffs, etc.: 42
  • Priests: 74
  • Rangers: 25
  • Rat Catchers: 29
  • Scholars: 29
  • Spiritualist: 37
  • Slayers: 11
  • Storytellers: 65
  • Military Officers: 62

Cottage Industries

  • Brewers: 53
  • Comfort Services: 80
  • Enchanters: 21
  • Herbalists: 21
  • Jaminators: 55
  • Needleworkers: 66
  • Potters: 32
  • Preserve Makers: 48
  • Quilters: 28
  • Seamsters: 83
  • Spinners: 50
  • Tinker: 21
  • Weaver: 52

Artists

  • Actors: 20
  • Architects: 7
  • Bards: 30
  • Costumers: 11
  • Dancers: 23
  • Drafters: 12
  • Engravers: 15
  • Fine Furniture Carpenters: 9
  • Glaziers: 20
  • Inlayers: 18
  • Musicians: 56
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 16
  • Wood Carvers: 71
  • Writers: 62

Produce Industries

  • Butter Churners: 60
  • Canners: 55
  • Cheesmakers: 68
  • Ice Merchants: 8
  • Millers: 38
  • Picklers: 31
  • Smokers: 24
  • Stockmakers: 21
  • Tobacconists: 30
  • Tallowmakers: 41

7198 of Faw̄ Nidíē Ni̋ēkēä's population work within a Foundational Occupation.

11322 of Faw̄ Nidíē Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 771 (4%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century, Faw̄ Nidíē Ni̋ēkēä was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Faw̄ Nidíē Ni̋ēkēä lost 184 people, 380 livestock, and 58 buildings. The conflict ended after roughly 69, when members of Faw̄ Nidíē Ni̋ēkēä's militia enacted an operation to secure a particular ruin to utilize it for a specific task. The operation was complicated by extremely dangerous terrain, including unfamiliar and poisonous plants which many ate while foraging. The conflict ended with the defense of the ruin against a siege, which ended in defeat for Faw̄ Nidíē Ni̋ēkēä's forces. The war is remembered in legend by Faw̄ Nidíē Ni̋ēkēä's bards, historians, and legend keepers.

History